package com.example.mysports.ui.theme

import android.app.Activity
import android.os.Build
import android.view.View
import androidx.compose.foundation.isSystemInDarkTheme
import androidx.compose.material3.MaterialTheme
import androidx.compose.material3.darkColorScheme
import androidx.compose.material3.dynamicDarkColorScheme
import androidx.compose.material3.dynamicLightColorScheme
import androidx.compose.material3.lightColorScheme
import androidx.compose.runtime.Composable
import androidx.compose.runtime.SideEffect
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.graphics.toArgb
import androidx.compose.ui.platform.LocalContext
import androidx.compose.ui.platform.LocalView
import androidx.core.view.WindowCompat

private val DarkColorScheme = darkColorScheme(
    primary = primaryDark,
    onPrimary = onPrimaryDark,
    primaryContainer = primaryContainerDark,
    onPrimaryContainer = onPrimaryContainerDark,
    secondary = secondaryDark,
    onSecondary = onSecondaryDark,
    secondaryContainer = secondaryContainerDark,
    onSecondaryContainer = onSecondaryContainerDark,
    tertiary = tertiaryDark,
    onTertiary = onTertiaryDark,
    tertiaryContainer = tertiaryContainerDark,
    onTertiaryContainer = onTertiaryContainerDark,
    error = errorDark,
    onError = onErrorDark,
    errorContainer = errorContainerDark,
    onErrorContainer = onErrorContainerDark,
    background = backgroundDark,
    onBackground = onBackgroundDark,
    surface = surfaceDark,
    onSurface = onSurfaceDark,
    surfaceVariant = surfaceVariantDark,
    onSurfaceVariant = onSurfaceVariantDark,
    outline = outlineDark,
    outlineVariant = outlineVariantDark,
    scrim = scrimDark,
    inverseSurface = inverseSurfaceDark,
    inverseOnSurface = inverseOnSurfaceDark,
    inversePrimary = inversePrimaryDark,
    surfaceDim = surfaceDimDark,
    surfaceBright = surfaceBrightDark,
    surfaceContainerLowest = surfaceContainerLowestDark,
    surfaceContainerLow = surfaceContainerLowDark,
    surfaceContainer = surfaceContainerDark,
    surfaceContainerHigh = surfaceContainerHighDark,
    surfaceContainerHighest = surfaceContainerHighestDark,
)

private val LightColorScheme = lightColorScheme(
    primary = primaryLight,
    onPrimary = onPrimaryLight,
    primaryContainer = primaryContainerLight,
    onPrimaryContainer = onPrimaryContainerLight,
    secondary = secondaryLight,
    onSecondary = onSecondaryLight,
    secondaryContainer = secondaryContainerLight,
    onSecondaryContainer = onSecondaryContainerLight,
    tertiary = tertiaryLight,
    onTertiary = onTertiaryLight,
    tertiaryContainer = tertiaryContainerLight,
    onTertiaryContainer = onTertiaryContainerLight,
    error = errorLight,
    onError = onErrorLight,
    errorContainer = errorContainerLight,
    onErrorContainer = onErrorContainerLight,
    background = backgroundLight,
    onBackground = onBackgroundLight,
    surface = surfaceLight,
    onSurface = onSurfaceLight,
    surfaceVariant = surfaceVariantLight,
    onSurfaceVariant = onSurfaceVariantLight,
    outline = outlineLight,
    outlineVariant = outlineVariantLight,
    scrim = scrimLight,
    inverseSurface = inverseSurfaceLight,
    inverseOnSurface = inverseOnSurfaceLight,
    inversePrimary = inversePrimaryLight,
    surfaceDim = surfaceDimLight,
    surfaceBright = surfaceBrightLight,
    surfaceContainerLowest = surfaceContainerLowestLight,
    surfaceContainerLow = surfaceContainerLowLight,
    surfaceContainer = surfaceContainerLight,
    surfaceContainerHigh = surfaceContainerHighLight,
    surfaceContainerHighest = surfaceContainerHighestLight,
)

@Composable
fun MySportsTheme(
    darkTheme: Boolean = isSystemInDarkTheme(),
    // Dynamic color is available on Android 12+
    dynamicColor: Boolean = false,
    content: @Composable () -> Unit
) {
    val colorScheme = when {
        dynamicColor && Build.VERSION.SDK_INT >= Build.VERSION_CODES.S -> {
            val context = LocalContext.current
            if (darkTheme) dynamicDarkColorScheme(context) else dynamicLightColorScheme(context)
        }

        darkTheme -> DarkColorScheme
        else -> LightColorScheme
    }

    // set up status bar color
    val view = LocalView.current
    if (!view.isInEditMode) {
        SideEffect {
//            val window = (view.context as Activity).window
//            window.statusBarColor = colorScheme.primary.toArgb()
//            WindowCompat.getInsetsController(window, view).isAppearanceLightStatusBars = darkTheme
            // 设置edge to edge，即：状态栏颜色、导航栏颜色
            setUpEdgeToEdge(view, darkTheme)
        }
    }

    MaterialTheme(
        colorScheme = colorScheme,
        typography = Typography,
        content = content
    )
}

private fun setUpEdgeToEdge(view: View, darkTheme: Boolean) {
    val window = (view.context as Activity).window

    // 设置compose在系统栏后面
    WindowCompat.setDecorFitsSystemWindows(window, false)
    window.statusBarColor = Color.Transparent.toArgb()
    // 导航栏颜色
    val navigationBarColor = when {
        Build.VERSION.SDK_INT >= 29 -> Color.Transparent.toArgb()   // 透明
        Build.VERSION.SDK_INT >= 26 -> Color(0xFF, 0xFF, 0xFF, 0x63).toArgb() // 白色半透明 0x63FFFFFF
        // Min sdk version for this app is 24, this block is for SDK versions 24 and 25
        else -> Color(0x00,0x00, 0x00, 0x50).toArgb()   // 黑色半透明 0x50000000
    }
    window.navigationBarColor = navigationBarColor

    // 状态栏颜色
    val controller = WindowCompat.getInsetsController(window, view)
    controller.isAppearanceLightStatusBars = !darkTheme
    controller.isAppearanceLightNavigationBars = !darkTheme
}